![]() Number of Bezier Divisions / Number of Conversion Divisions Use Ctrl + dragging to adjust the size of the deformer only without deforming the ArtMesh inside. If you want to adjust only the deformer size with the existing ArtMesh, ![]() This completes the creation of a warp deformer. Adjust the position and size of the warp deformer to fit the object in the view. Set the number of divisions for the conversion.Ĭonsider the keyforms of the child elementsĬreate a warp deformer that takes into account all the keyform shapes associated with the child element’s objects and does not protrude from those shapes.Ĭreate a warp deformer at a position aligned with the center of one or more selected objects.Ĭreate warp deformer sequentially without closing the dialog.Ĭreate a warp deformer and close the dialog.Ĭlose the dialog without creating a warp deformer.ģ. Select where to add the new warp deformer.įor details on how to set up a parent-child hierarchy, see “ Setting Up Parent-Child Hierarchies.”
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